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Blink and inDuality DISCONTINUED

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Sadly, Pelican Crossing has announced that development of Blink and inDuality has been discontinued. Blink3Dworld.com will remain indefinitely, but its contents will no longer be updated.

 


Blink Environments on YouTube


I have started making videos of Blink environments and posting them on YouTube. I hope that, by doing so, I can draw more attention to my educational environments, and to Blink 3D. Though the quality of my videos is not good, they at least give some idea of what a Blink environment looks like, and make their content available even to those who do not have the Blink or inDuality plug-ins installed. I have tagged my videos with "blink 3d", so searching those terms on YouTube will now display my videos, in addition to Clive's demo video. I encourage others to start posting such videos on YouTube (and other online video sites), and to include "blink 3d" among the tags

For the Blink environment pictured in the video above (the Virtual Roman House), go to: www.blink3dworld.com/environments/domus.htm. For more videos of Blink environments search YouTube.


Blink featured in "VR in the Schools"

 
Scene from Dark City environment

The latest edition of VR in the Schools is devoted entirely to Blink 3D. The online publication (available here as a pdf document) contains an interview with Clive Jackson, creator of Blink 3D, an article by Erik Champion on using 3D environments for virtual-heritage projects, and an essay by Glenn Gunhouse on using Blink 3D to teach medieval church decoration.


Blink Adds Video Materials

 
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The current version of Blink (1.1.1.137) includes a Video Material Behavior that enables designers to add streaming video content to Blink's 3D environments by applying the video material to any mesh in the environment. In the demo pictured above (http://www.blink3dworld.com/environments/rocketboomvideomaterial.htm) an episode of Rocketboom, streaming from the Rocketboom.com server, has been applied to a panel primitive and a torus knot. The video on the panel demonstrates how such content would normally be incorporated into a 3D environment (imitating a movie screen or television, for example), while the torus knot demonstrates how video materials might be used to animate the textures of any object for artistic effect.


First Blink3Dworld Portal Plaza Opens

 
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Blink3Dworld has opened its first "Portal Plaza" -- an office plaza surrounded by storefronts that serve as portals to other Blink 3D environments and related web sites. The environment is chat-enabled, so if you encounter other users (visible as avatars) you can chat with them by typing messages on the chat-input line. More portals will be added as Blink 3D worlds proliferate.